A is for: Age of Heroes
Like our own ages, the Age of Heroes is a convenient tag that historians give to a distinct period. In Termag’s case, it covers roughly fifteen hundred years after the destruction of Camac That Was. The first several centuries are often called “The Lost Years,” although that era is historically a part of the Age of Heroes. The beginning of the age was a dire time, as Jira the White, Protector of the North, wrote at the time:
Take twenty of the folk. Twelve of them fall to The Madness. Seven more perish, by the hands of the mad, starvation or accident, or their own hands. One is left to carry on, the horrors of the last few months forever etched on her mind. Can this tiny remnant re-establish order? Is it even worth trying?Three Protectors (of nine) and ten Captains (of fifty) survived as well. In normal times, Protectors and Captains were how a far-flung empire maintained order; they stood outside the normal system of governance, but were charged to take command during any crisis. Thus, in the greatest crisis in history, all looked to them for advice and aid.
At first, the remnant hoped to re-establish Camac’s government and reach, to protect the remaining populace and maintain what infrastructure and knowledge had survived. But as the East declared independence, and Isenbund and the Faraway North succumbed to climate change, the focus began to narrow.
Goblins, driven into hiding after the First Goblin Wars, emerged anew and threatened to destroy what little was left of humanity as well. The Second Goblin Wars spanned centuries, and ended with the final defeat and extermination of the Goblins in their fastnesses near Isenbund and what is now Roth's Keep.
End of an Age
With the Goblins wiped out, there were several attempts to reunite the old empire (largely by Ak’Koyr, which saw itself as Camac Reborn). But by this time, none of the population centers, old or new, were willing to give up sovreignty. Ak’koyr itself never managed to extend its rule beyond the western Gulf of Camac, the Northern Reach, and a few nearby Eastern provinces. The role of Protectors devolved into little more than the leadership of the Conclave of Sorcerers, and Captains as ambassadors at large or privileged adventurers (Captain Chelinn being a conspicuous example of the latter).
Sorcerers mark the passing of the Age of Heroes at the winding the Seventh Trumpet outside North Keep (on the shores of the Northern Reach), but historians mark it with the dissolution of the Council of Captains some fifty years later. With various nations going their own ways, and many territories yet wild, many Captains saw their office as a relic of an era that was gone forever. The Council voted to dissolve itself, and folk marked it as the passing of an age.
Next: B is for: Bailar the Blue