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Showing posts with label blogging. Show all posts
Showing posts with label blogging. Show all posts

Thursday, May 12, 2022 3 comments

Months go by…

…and I haven’t been posting. I'll backdate a few things, starting with a trip to Mom’s for Spring Break, so scroll on down to see what’s new (or nearly new).

Sunday, January 03, 2021 2 comments

Steak and RSS


Steak is better than sizzle.
It’s winter, it was 39°F out late this afternoon, but it was partly sunny with a little breeze. What else to do but put on a sweater and throw a top round/London Broil on the grill?

This was one of my better steak efforts, probably helped by tenderizing and marinating with wine vinegar (among other ingredients) for several hours beforehand. Wife thinks we can thin-slice the leftovers and pan-fry it, to warm it up without making it tough.

We shall see. Tomorrow, Daughter Dearest heads back to school, and I’ll say farewell to staycation and head back upstairs to the homemade worker’s paradise. But I’m making turkey chili for everyone.


As odd as it may seem to grill steak in January, one of my aspirations for 2021 (as listed in the previous post) is to re-focus on blogging. And not just shouting into the void (that’s what it feels like on Twitter quite often), but reading other blogs. There were a couple things some years back that we once had, but have no longer:

  • First, Safari (my browser of choice) used to have an RSS reader built-in. It was really easy to put my blog-buddies in a bookmarks folder, and put that folder on the Bookmarks bar. The folder would show the number of unread posts. I’m sure Apple had reasons to move the RSS reader to Mail (still scratching my head about that, though).
  • Second, Google discontinued Google Reader, that many people used to keep up. Fortunately, many of us using Blogger had our links listed in our profile.

So, I opened the Blogs folder in Safari (the links to the blogs still work, even if the RSS doesn’t) to see how many were left. Then, I checked my profile list. Altogether, I found about a dozen blogs that still existed, and had been updated fairly recently.

Next step: find an RSS reader. I ended up downloading Vienna, an open-source reader for MacOS. I also splurged $0.99 for a Safari add-on that shows what RSS feeds are available on a site and supports copying selections to Vienna.

So now I have my blog feed back, and so far it’s working pretty well. And with that, maybe I’ll be better about dropping new posts more frequently.

Wednesday, December 30, 2020 2 comments

Lookin' back (and forward)

They're lookin' back (they're lookin' back)
They're lookin' back (they're lookin' back)
Too many people lookin' back!

—Bob Segar

While there have likely been worse years in human history (year 536, and more recently 1918, would both nominate themselves), 2020 is as sucky a year as we’ve had in living memory. I don’t agree with those who say 1968 was worse, because people were getting out and making a real difference. And… they didn’t have a pandemic.

And yet, that which hits the fan is not evenly distributed. Not everything that happened in 2020 was terrible, even at FAR Manor. For example, Charlie’s adoption went through in February. In the last month or so, he started talking more (although his diction is mushy, and he especially has issues with hard consonants). He calls us “momom” and “dada.” For yours truly, I’ve been quite content to not have a commute. I took a quick trip down to the office last month, for the first time since spring, and I was there less than an hour. We saved a ton of money, not eating out four or five times a week, through late summer. We have (so far!) managed to dodge the you-know-what, and vaccinations are on the way. And, of course, we voted out #Dolt45 (thank God).

A raccoon mounts a feral hog, preparing to do battle with the possums.
Hiyo Puumba, away!

OK, things weren’t all wonderful at FAR Manor (are they ever?). When I had the knee replacement a few years ago, I cruised along on Norco for a while. I thought everything was fine—I got work done (and done well), launched a novel, and functioned. But when I got off that stuff, I realized just how out of it I had been. Wife said everyone else could tell, though (thanks, honey).

There have been stretches like that this year, without the benefit of prescription painkillers. In retrospect, I can look back and see where I was definitely not OK (even when I thought I was). I think it became obvious in October, when I was running errands one Saturday, and both Mason and I forgot our masks when we went into the auto parts store. Fortunately, there was maybe one other person there, and we escaped without the virus catching us. The profound lack of writing progress, most of the year, should have been another big red flag.

Since that incident, I’ve been a lot more observant about where my mask is. Maybe the Hitchhiker's Guide to the Galaxy was almost right—instead of a towel, you should always have your mask. Even after the vaccine does its thing, there’s flu, colds, and who knows what else. Masking in public should probably be the default, especially during the bottom half of every year from now on.

So, I achieved my two biggest goals for 2020:

  1. Survive (an Ouiji board told me at Mason’s age that I would live to 61, and I’m 62 now!).
  2. Don’t catch the you-know-what.

With two days left of 2020, I’m feeling pretty confident. But what about 2021?

We can all hope that next year is when we transition out of the dystopian timeline. It’s not going to happen right away, and there’s a lot of work to be done to push the lunatic fringe back to the fringes, but we’ll at least have a baseline sanity to work from. Regardless, we have to live in whatever timeline we have, and even get stuff done. But I’ve said before, don’t do resolutions. Do goals. So here are my goals for the brave new year:

  • Complete the AS9 (Mage War) first draft by Feb 28
  • Publish AS9 by June 30
  • Have the family vaccinated by August (I can’t control that, but I think it’s possible)
  • Get my weight below 200lbs (again) by June 30
  • Write a #RightToRepair blog post each month, for the first three months
  • Put up screens or pickets on the deck before the end of February

If you read the linked post on my writing blog, you know that I’m all about keeping goals short-term. We can’t control what-all happens through the year, so let’s focus on what we can do in the near term. We can always revisit and plan some more, come mid-year (or quarterly, or whenever convenient).

But beyond goals, there are aspirations. These are things that I’d like to see happen, and maybe I have some control over them:

  • Reposition myself to focus on blogs more than social media (a/k/a “immediate Web” and I’ve started this week)
  • Take some camping trips with the Starflyer
  • Set up a sliding platform in the Starflyer, so I can swap out the fridge with a cooler, depending on whether we have electric hookups
  • Help Charlie learn to read/write
  • Get Mason interested in creating stuff (beyond just consuming)
  • Finish several short stories that have been kicking around for who-knows-how-long
  • Get at least one book (besides AS9) ready to publish by the end of the year
  • Draft one or two of my camper ideas
  • Start on Mason's tree house

In any case, stuff I achieve will become blog-fodder.

So remember: at the stroke of midnight, in the first moments of 2021, everyone yell, “JUMANJI!” We might be able to shift the timeline after all. You never know.

Monday, November 23, 2020 No comments

Catching up, Nov 2020 edition

I had a few posts written up for our brush with Zeta, and never published them. I back-dated them to the dates they should have appeared, so (unless you're reading this late Monday night) scroll down to see all the… um, fun.

More coming tomorrow, if I don’t get totally distracted (again).

Tuesday, August 16, 2016 3 comments

CreateSpace Cover Calculator (Tech Tuesday)

To be honest, I’m surprised that CreateSpace doesn’t have something like this on their own site already. Any time you want to publish a paperback with CreateSpace, you need to include a cover (or pay them to make one for you). The DIY guidelines include a formula for calculating spine width, based on the number of pages and what kind of paper you’re using. But even if you’re decent at math, and I am, it can be nerve-wracking enough to double-check and check those measurements again.

Now if there was a way you could feed your page size, number of pages, and paper type to a calculator and get a no-sweat measurement that you could use for that cover…


Oh. Just look to the right. Over there in the sidebar. I’m no JavaScript whiz, but I had a clear idea of what I wanted to do and there’s plenty of information online. I had the thing going in not much time, which surprises me all the more that CreateSpace hasn’t done it. It’s been around for a month or so now, but I figured it was a good topic for Tech Tuesday.

The “Page size” dropdown lets you choose from all the standard CreateSpace sizes, plus a “Spine Only” selection if you’re using a custom page size. The widget automatically adds the 1/8" bleed to all four sides of your cover, expands to show the results, and collapses again if you click Reset. The rest of it should be self-explanatory.

Feel free to drop by and use the widget any time you need to calculate a cover. If you want your own copy, that’s fine, too. I released it under a Creative Commons attribution/share-alike license, which means give me credit and pass your changes on so all indies can benefit. Then again, I’m not sure what else it might need… except maybe a way to select Lightning Source.

Wednesday, August 26, 2015 1 comment

Cover Wars! Final Round…

Thanks to all of you, Beyond the Sea of Storms made it to the final round of Cover Wars! And so did all the covers I highlighted in my previous post.

Keep voting daily!

Wednesday, August 05, 2015 3 comments

August Cover Wars!

I entered Beyond the Sea of Storms in the Masquerade Crew’s Cover Wars promo for August. Go check it out, and vote every day:

Click the pic to go vote!
So which covers stand out for me?

My own, of course!
So I'm a sucker for gears…



Dragons… need I say more?
Takes me back to 1978!


There’s 30 covers, and you can vote for up to 25 per day. I’d appreciate it if you guys could bump me into the next round (and maybe these other three covers as well).

Go forth and vote! And do it again tomorrow!

Saturday, May 16, 2015 4 comments

Ten Years Later…

Still bloggin’ after all these years…

A lot of stuff has happened in ten years, since I began with a post about replacing rotted siding on the gables, racing to beat an incoming thunderstorm. Finding a niche for my writing and ending up with a grandkid were maybe the two biggest changes.

Still, lots of things haven't changed. The in-laws are as much of a PITA as ever, Daughter Dearest is still close at hand (although there are signs on the horizon), and I’m still working at the same place.

TFM has turned into mainly a writing blog in the last few years; I posted serials, short stories, and a lot of #FridayFlash. I plan to change that in the coming year. I got out of the habit of writing flash fiction every week—and with the demise of FridayFlash.org and its move to Facebook (a place I avoid like the in-laws avoid reality), I probably won’t be writing much more flash anyway. On the other hand, I have a couple serials in the works, and I’ll likely be posting them… at writeon.amazon.com. I’ll let y’all know when they’re going up. I’ll continue to do my somewhat-weekly Writing Wibbles on Wednesdays, and maybe an occasional flash. But I’m going to try to redirect TFM to once again being mostly a blog about the people in and around FAR Manor. I’ve made similar pronouncements on earlier blogiversary days in the past, and they didn’t pan out, but that won’t stop me from trying again.

So, here’s to all of you whose comments have kept me blogging! I leave you with the traditional video… I think you’ll guess why I picked this one when you hear the lyrics. I would have rather included this lyrics video, but it isn’t embeddable. Oh well.

And now we start the next ten!

Wednesday, April 22, 2015 4 comments

Writing Wibbles: Exclusivity, and Why it Shouldn’t be So Attractive

Last week, Indie ReCon kicked off with a talk with Mark Coker of Smashwords, called What Authors Need to Know in 2015. Of course, toward the end of the session, Coker delivered a soliloquy about the perils of exclusivity (specifically, KDP Select).

Steakburgers or dog food?
Okay, there are some really good points to make about being widely available. The problem is threefold:
  • I don’t doubt there are a lot of people like me out there, with books distributed pretty widely (thanks in part to Smashwords), who end up with over 95% of sales coming from Amazon. When I’ve sold over 17,000 Accidental Sorcerers books on Amazon, and a few hundred through Smashwords, I can’t see much downside to exclusivity.
  • There’s a big ecosystem of review and promotional sites built around Amazon exclusivity. Many promo sites are designed around KDP Select’s free days and countdown days. Some sites ask directly for an ASIN (the unique ID that Amazon assigns to each product they sell) instead of a general link.
  • There are other real benefits to being in KDP Select, for those who use those benefits. My co-op partner thinks I’m nuts for not using them, and sometimes I have to wonder if she’s right.
If Mark Coker wants a dent in KDP Select, he and Smashwords likely need to help make that dent—people aren’t going to give up what KDP Select offers without a good reason (where good reason may be defined as solid sales). That probably means sponsoring—or even starting—Smashwords-friendly review sites, and even helping to promote books that are doing reasonably well on Amazon but not on other sites.

As for promotion, Amazon has a huge mailing list that they use to target books to potential readers. My books have appeared on mail blasts a number of times. What is Smashwords doing to get books noticed? I don’t just mean the top sellers (which usually don’t need help), I’m talking about titles with decent sales that might become a top seller with a little help.

Until Mark Coker can answer those questions, KDP Select will continue to be a popular choice for many indies.

Wednesday, January 14, 2015 No comments

Writing Wibbles: Chomp?

So, there’s an interesting blog post out there.

Nora Roberts tells her critics: Bite Me.

Wow. Just wow. Apparently, someone left some silly (but rude) comments on her Facebook pages, and as they say around here, she “didn’t cotton to that.”
The reader is not my employer, my teacher, my mother. This is not my hobby, this is my profession, and in this profession I have an editor. I welcome her constructive criticism. I have an agent. I welcome hers. Readers, having those opinions that will vary dramatically from one to another? Not welcome. Not asked for. Not accepted. 
Because you use a sink do you get in the plumber’s face and advise him how to fix it? … If the plumber isn’t doing the job to your standards, find another plumber. …
A book doesn’t come with a suggestion box, and the writer is not obliged to sculpt a story to your specific needs. 
Readers read. Writers write. Readers can voice their opinions in appropriate areas, to their friends, to their bookclub and so on. But those who insist on coming into my spaces with their negativity are going to be called out for it.
A friend of mine on Twitter pointed to the blog post and said in effect, “Nora Roberts is the only woman writer who can get away with that… any other woman would have a shitstorm on her hands.”

Well hey, I’m a guy. I might as well use that male privilege thing for a good purpose for a change, right? So I’ll just say: I can see where she’s coming from. Even if I wasn’t writing my own stories, I’d get it. I’ve had people who know less than I do about something try to tell me how to get it done, whether it be fixing a pipe or running wires or what have you. There’s nothing that irks me more than someone who can’t, or doesn’t want to, do something but feels free to tell you how UR DOIN IT W0RNG.

But reviews? Reviews on review sites (or in the reviews section of a book page) are pretty much sacrosanct, and I think Ms. Roberts agrees in the last paragraph I quoted. Not everyone will like a story, and that’s okay. If everyone liked the same kind of story, then only one kind of story would ever get written. Reviews are (or should be) for other readers, to help them decide whether a particular story is going to suit. The common wisdom is “don’t respond to reviews at all,” and some writers don’t even read their reviews.

On the other hand, a writer’s blog (or Facebook page) is a place for writers and readers to meet and discuss. That “don’t respond to reviews” thing doesn’t apply on those spaces. Someone wants to get snippy with Nora Roberts in her space, and she has every right to respond.


There are other spaces where readers and writers can get together. I’ve actually had the most interaction with general readers (i.e. non-writers) in the forum on my Amazon author page. I certainly wouldn’t mind some (polite) back and forth here on the ol’ blawg, but I’ll take what I can get.

Where do you like best to interact with writers and readers? Floor’s open…

Wednesday, September 03, 2014 1 comment

Writing Wibbles

I finally updated the progress bar(s) over the weekend. Beyond the Sea of Storms is the working title for the sixth Accidental Sorcerers story, and I have two months to finish the first draft to stay on schedule. I have a vague idea of what I want to do for the seventh book, but I haven’t started anything yet. Oh well, I have a week of vacation next week, too close to the inlaws to be completely relaxing, but I should have a couple days free to write.

Meanwhile, Lost in Nightwalk is off to the beta readers. I have two old and two new folks working on it, and I’m interested to see how it goes. I will soon have Marginalia and The Magic App Store sent off to interested parties. I envision them as the anchor stories in a Termag-based anthology.

Tag! I’m it!

I was tagged by +Philip Overby for the Not-so-Accidental Blog Tourist hop (huh huh, he said “accidental”). You know the drill by now: answer some questions, tag some new victims, will the circle be unbroken by and by…


1. What are you working on now?

There’s that little cluster of progress bars up and to the right, that lists my active projects and how far along I am. ;-) But seriously, the important thing right now is Beyond the Sea of Storms. I’ve also written a couple pieces that will end up in #FridayFlash this week and next. About dang time, it’s been two months since my last flash.

2. How does my work differ from others of its genre?

I don’t know of too many Fantasy books where the main characters are citizens of a matriarchy (one that isn’t a “yeah we got a queen but the guys run things anyway” variety). It’s lots of fun figuring out all the implications, and sharing them with readers. Culture shock! And the women (or girls) aren’t sitting around waiting for the guys to rescue them. A recent reviewer said “my daughter and I love reading these,” and that put a smile on my face.

3. Why do I write what I do?

The squeaky wheel gets the grease, and the stories that clamor for attention are the ones that get written. I wrote White Pickups and Pickups and Pestilence because they would not leave me alone (and kept growing) until I finally finished them. In the case of our Accidental Sorcerers, one thing tends to lead to another, and the stories just flow.

There are other things I want to write—some more stories in The Crossover line, some short stories, a new and completely different series—but the stories that sit back and wait their turn aren’t the ones getting any keyboard time.

4. How does my writing process work?

For certain values of “work,” I assume.

I have to grab odd moments to write—lunch time at work, and home after Mason goes to bed, are the two primary blocks of time I have. I don’t write linearly, and I use only the barest sketch of an outline. I keep most of the story line in my head, where I can play with it pretty much anywhere (often while commuting).

When I actually begin writing a story, I start with pivotal scenes, then figure out how the characters get from Point A to Point B to Point C. I’m one of those blasphemous “edit as you go” people, a habit begun I don’t know how long ago, and it works for me. Maybe when I get out the old typewriter to see what stories want letters to physically hit the paper, I’ll change my ways.

After I finish a draft, I let it sit for a month. Then I self-edit and send to beta readers. I apply the feedback, then off to the editor. Finally, format and launch!

OK… who’s next?

Well, +Angela Kulig is a little reluctant, but if y’all raise a clamor, she might be talked into it. Might as well add +Tony Noland and +Loni Flowers to the list too… and if you want to do it, jump right in!

Tuesday, April 29, 2014 3 comments

Z is for: Zharcon the White (#AtoZchallenge)

Whew!



Zharcon the White is the leader of the Westmarch Conclave, and the mentor for Mik’s friend Charn sim Bas.

Accidental Sorcerers does not record it, but Zharcon met Bailar the Blue at the annual Gathering of the Conclave, through their apprentices Mik and Charn (who quickly became friends). The two sorcerers soon began a Conclave Romance, a temporary liaison that is common at the Gathering. In cities like Westmarch, many local sorcerers are at least distantly related to each other; thus, sorcerers will marry non-sorcerous folk (as did Charn’s father) or carry on temporary relationships with sorcerers from far away. The Conclave encourages the latter, as it is the most reliable way of finding children with Talent; it is considered an honor for a sorceress to bear children. (Some members of the Conclave are a little overzealous about such, and have urged Bailar to encourage his apprentices to mate as soon as possible regardless of how it might impact Sura’s studies… as you might expect, Bailar responded with strong words.)

At home, Zharcon has a delicate position. The Conclave is the only remaining vestige of Camac’s culture that still assumes absolute gender equality. Westmarch (known as Westmark in the time of Camac That Was) was re-settled after a rebellion was put down early in the Matriarchy’s history; the losers chose exile and founded their own nation. Thus, Westmarch is nearly as patriarchal as Stolevan is matriarchal, and their government has a hard time accepting a woman in charge of such an important organization.

On the other hand, the Conclave (since The Treaty was ratified) developed a policy of serving the greater good of all Termag above national or local loyalties. The Westmarch sorcerers are less than enthusiastic about Prince Nalfur’s expansionist ambitions; they were glad to see the winter campaign against Stolevan thwarted, and even happier that the Mik had technically not violated The Treaty in doing so. For Zharcon, the refusal of Westmarch’s government to take her seriously as a leader diminishes any nationalist feeling among the sorcerers. It’s not that they are disloyal to Westmarch; both Zharcon and the other sorcerers do think a strong but peaceful Westmarch would be a better counter to any potential Stolevan expansionism, and work toward that end.

Monday, April 28, 2014 3 comments

Y is for: Yes (ways to say it) (#AtoZchallenge)

This post is really about dialects and idioms. Although Camac’s empire is long past, the language that it spread across the world either replaced local languages or is kept as a trade language. Still, over centuries, local dialects and idioms have developed. In my Termag stories, the way that people say “yes” is perhaps the most obvious example. In the southern nations, the Stolevan Matriarchy and the Alliance cities, urban and educated rural folk say “indeed” (although “yes” is used to mean “it will be done”); rural folk use “yar.” Northerners say “aye,” and Easterners say “yes” (or “oh, yes” for strong agreement).

Rural folk often use Low Speech (or Old Speech among scholars), a form of the Western tongue that was likely spoken through The Lost Years. The distinguishing feature of Low Speech is that speakers put the verb phrase at the end of their sentences. There are plenty of examples in Water and Chaos, as Mik’s aunt (and to a lesser extent, his father) both use Low Speech. Some folk, including those who speak Low Speech, consider it a mark of ignorance and are embarrassed to use it among more educated folk.

Idioms

Idioms can be a challenge (and fun as well) for writers. Done right, they convey the meaning without too much explanation, while emphasizing the “you’re not at home” feeling. Common idioms in Termag’s Western tongue include:

  • Peace and harmony: a formal greeting, once a way to offer a temporary truce to an enemy. “All peace unto you” is the expected response (and the old way of accepting the offer of truce).
  • Longest journey: a euphemism for death, taken from a line of an epic poem: “I will soon begin the longest journey, the one from which there is no return.” (The poem in question survives only in fragments.)
  • Lucky man’s supper: fish, leeks, potatoes. Used mostly in the rural parts of the Matriarchy. This may refer to a “lucky man” bringing home both fish and leeks from the river, saving money that otherwise would have been spent at the market. (Most rural folk have a potato patch.)
  • Making the wind: idle chatter, like we might say “shooting the breeze.”
  • The tide comes in, the tide goes out: acknowledging that events are beyond one’s control. Similar to “what will be, will be,” or “roll with the changes.”
Next: Z is for: Zharcon the White

Saturday, April 26, 2014 7 comments

X is for: Xorsecc (#AtoZchallenge)

This was actually a place (with a name) before I started the Challenge. It’s the ancient town in Water and Chaos.

Xorsecc is one of the larger settlements (these days, calling it a “city” is stretching) on the Spine of the World, a chain of long mountainous islands in the Western Sea. The narrow passages between the islands are logical spots for a town, and Xorsecc is situated just south of the northernmost passage; this passage is the most direct route from Port Joy to the Archipelago (a chain of islands farther south and west). Mik’s first impression of Xorsecc is recorded in Water and Chaos:

Mik looked around the town. Everything about it said old. The stone buildings seemed to shrink into the hillsides, or sag with exhaustion. Clumps of grass grew here and there, but Mik saw no trees. The streets were flagstone, kept up as well as any street in Exidy or even Queensport.

The name is a holdover from the most ancient of Termag’s languages. The X is pronounced with a tongue click, and the cc at the end with a throat click. These sounds are not present in modern Western, and so Mik can only approximate the pronunciation as “Chakorsect.”

The Spine is perhaps the longest continuously settled part of Termag. Like everywhere else, it was hit hard in The Madness, but (as in the Alliance cities) the survivors were able to keep order. Even then, the people were at least partially Westernized. Only vestiges of the ancient tongues spoken there, or native cultural practices, remain. There is no central government on the Spine; each town manages its own affairs. Freeholder farms may or may not be under the jurisdiction of a particular town.

The Spine has no trees (mostly grass, reeds, and scrub). However, they mine a black rock called firestone that burns hotter than wood. The smoke ruins food, so they cook on top of their fireboxes.

The steep hillsides are suitable for raising goats; crops cover what flat spaces there may be. Even without trees, the denizens of the Spine build small boats; they are usually wicker frames with oilcloth or goatskins stretched over them. Others are essentially large copper bowls, and a few are even made of glass. These little coracles are the foundation of the Spine’s fishing fleet.

Xorsecc’s residents earn their living by fishing, farming, making minor repairs to passing ships, and renting houses to travelers. There are more houses than people in town, so property is cheap to either rent or purchase. Raiders and the like often have houses in Xorsecc, either as convenient quarters between jobs or as hideouts. There is little love lost between the permanent residents and these temporary denizens.

Next: Y is for: Yes (ways to say it)

Friday, April 25, 2014 5 comments

W is for: Woldland (#AtoZchallenge)

Woldland lies on the eastern side of the Gulf of Camac, a vast grassland of plains and rolling hills. The inhabitants, the Wolds, are a semi-nomadic people who herd cattle across the lands. The coastal town of Mastil serves as both a capital and a market.

Origins

In the time of Camac That Was, Woldland was divided into East Bay and Perinia provinces. Away from the coast, the land was divided into cattle ranches that provided beef to the entire empire.

The Madness, for whatever reason, did not hit the Eastern provinces as hard. On the other hand, Eastern farmers have always had difficulty in the dry weather off the coast, and mad souls destroyed many of the crops. Thus, while survivors in the West and North had no trouble feeding themselves, Easterners faced starvation (exacerbated by nascent “lords” who had little regard for the welfare of their subjects).

Before The Madness, the Eastern word wol’it (literally, a sense that anything would be better than the present circumstances) was used ironically or humorously. People would apply it to themselves (similar to how we might say “just shoot me”), or mockingly to others who were seen to overreact to minor setbacks (“drama queen”). But in the early part of The Lost Years, Easterners began to use it seriously. Westerners often pronounced the word as woldt, and it softened over time to wold and became the name of the people who migrated to the grasslands.

Meanwhile, the cattle lived on. As they broke down fences, and nobody came to repair them, they began to roam freely. Jira the White, in an attempt to alleviate the suffering (even though all the Eastern provinces had declared independence), sent word that the cattle were there for the herding (or eating). Starving Easterners began to make their way south, and over time were joined by Western and a few Northern folk.

Age of Heroes

Within a generation, the old province names were all but forgotten; the region was simply called the Wold Lands. The Wolds’ language was primarily Eastern, but mixed with Western and became its own language over time.

During this time, the Wolds were nomadic; they drove the herds north in spring and south in fall. They adapted a maze of sea caves on the northern coast as a summer home, and named it Tirfa-Wold (literally, Wolds’ summer dwelling). A large forest clearing, not far from Armyr (one of the Alliance cities), became Sufta-Wold (Wolds’ winter dwelling). These were the primary points of contact with the outside world for the Wolds; they traded cattle and exchanged news with nearby folk.

Modern Woldland

With Termag once again becoming more civilized, the Wolds found themselves needing to formalize a government, if only to have a way to communicate with other governments. Internally, each drive-clan manages its own affairs, but there was a need for an entity that could speak where needed for all drive-clans. And so, Woldland was born. Each drive-clan sends a representative to a council. The council in turn is authorized to govern how clans interact with the outside world.

Formal education is somewhat haphazard; each drive-clan decides for itself what is needed. A growing number of clans are deciding that literacy is a good idea, especially when dealing with foreigners.

Next: X is for: Xorsecc

Thursday, April 24, 2014 3 comments

V is for: Vlis (#AtoZchallenge)

In the time of Camac That Was, Vlis was a small but important city, upriver from Koyr. Surrounded by forest, Vlis supplied Koyr with the lumber needed for its shipbuilding industry. Situated near the Deep Forest, Koyr was also the primary contact (and trading point) with the Unfallen who dwelt in the forest.

An interesting and disturbing rumor dates back to the beginning of The Madness. Shortly before people began going mad, Red Vlis (a title meaning roughly “Lord Mayor of Vlis”) gathered a few hundred citizens, who boarded barges going downriver. Anyone who asked was given the same explanation: “we seek haven.” The refugees debarked at the north landing and marched north on the Royal Road, but none of them ever arrived in the Northern Reach. They seem to have disappeared; the most common explanation is that The Madness took them and they perished in the middle of nowhere.

Near the end of the Age of Heroes, Captain Chelinn (whose official domain included Vlis) attempted to resettle the city. The attempt ultimately failed. Soon after, Chelinn wrote: My error was this: instead of finding people who were for Vlis, I gathered those who were against Ak’koyr. Animosity was not enough to overcome the hardships. Still, the effort was not all waste. For one thing, Chelinn stumbled upon the last settlement of the Unfallen, dwelling nearby in the Deep Forest. For another, he wrote copious notes about the resettlement, and his great-granddaughter Captain Rietha used that information wisely in her successful resettlement of Stolevan (Queensport).

In the modern age, Koyr has begun resettling Vlis, once again to provide lumber for shipbuilding (and for structures in the rapidly growing city). With Koyr actively providing resources, it seems that the resettlement will be successful this time around.

Next: W is for: Woldland

Wednesday, April 23, 2014 3 comments

U is for: (The) Unfallen (#AtoZchallenge)

Quoting the creation myth: “The Evil One persuaded many people to worship the lesser gods, but a few refused. Those few withdrew from others, and the Creator brought them together as a new people. These, the aelfi’in (Unfallen), the Creator gave long and vigorous lives, and their children as well… The people were jealous of The Unfallen, and some sought to kill them, so they hid themselves away in the Deep Forest…”

Among the many misconceptions that folk have about The Unfallen is that they were elves, or immortal, or angels, or Makers. Only the latter was partially true; some Unfallen were Makers, but so were some folk. What is true is that The Unfallen had a much deeper communion with the Creator than did other folk (i.e., the descendants of the fallen). Their lives were truly long, without sickness, the way the Creator originally intended for all people. But over centuries or millennia, Unfallen would grow weary of their earthly existence and yearn for the life they knew was to come, so the Creator made provision for them to lay down their lives. Not all Unfallen were perfect; but for them, each sin was an original sin to be atoned for before the Creator. Theologians continue to wrestle with the implications.

Early on, The Unfallen made their way to the Deep Forest, a vast region extending from the northwestern coast past the Wide River, and a little beyond. Over time, the trees awakened; they would warn The Unfallen of intruders, and even defend against the hostile or discourteous. To this day, few are foolish enough to take from the forest without permission. (The Deep Forest is not so much enchanted as self-aware, although there is little effective difference.)

Toward the end of the Age of Heroes, Captain Chelinn began his unsuccessful attempt to resettle Vlis. Through the age, the Deep Forest expanded a little, near to the ruins of the old city. Exploring the immediate area, Chelinn stumbled across the last settlement of Unfallen. A few of the younger, more adventurous Unfallen befriended Chelinn and traveled with him after he again abandoned Vlis. He attempted to pass his silver-plumed Captain’s helm to Evin, claiming that a resident of the district should have the honor; Evin returned the helm to a protesting Chelinn on the eve of the battle that secured the Seventh Trumpet (Evin was one of the two Unfallen who winded the Trumpet as well).

Soon after the sounding of the Seventh Trumpet, the last of the Unfallen transcended, leaving behind only legends and a forest that is still awake.

Next: V is for: Vlis

Tuesday, April 22, 2014 5 comments

T is for: (The) Treaty (#AtoZchallenge)

Its official name is A Compact Among the Civilized Nations, Concerning the Use of Magic in Battle, but sorcerers (and nearly everyone else) simply call it The Treaty. Signed in the ruins of Camac That Is, dated Year 3825 of the Pearl Throne (PT.3825, or SM.348, as years are reckoned in the Matriarchy), The Treaty forbids the employment of sorcerers in combat, both as sorcerers and as common soldiers.

The Treaty was first proposed by Ak’koyr in PT.3820, after a battle near the market town of Anlayt. The Northern Reach was threatening to overrun Anlayt, which would have left the road to Ak’koyr itself clear. Amon the Red, a sorcerer in Ak’koyr’s military, knew about the bones of a Firedrake nearby; in desperation, he awakened it and ordered it to destroy the Valiant Men of the North (the Reachers’ army). Not knowing the necessary binding spells, nor having pure motives, the dragon killed Amon and then wreaked havoc on both armies. With fighting forces depleted, the two countries called a truce and agreed to remove sorcerers from military service. (The cannon was a recent invention, which made sorcery in wartime less necessary anyway.)

Afterwards, both nations (especially the Northern Reach) championed the idea of a general worldwide ban on sorcery in battle. The Conclave of Sorcerers, whose numbers had begun to decline, embraced the proposal. Other nations were at least agreeable to the idea, and sent delegations to Camac to hammer out the details. The Conclave sent a delegation as well, and inserted a clause that allowed sorcerers to use magic to protect themselves or family members in any conflict. Another exception allows sorcerers to serve in non-combat roles; for example, calling the wind on a naval ship or aiding Healers. Still, the Conclave has since pursued a policy of putting the needs of all Termag above the needs of any nation or locale. Some folk consider the Conclave to be a de facto nation, whose population is scattered among other nations.

As combat magic was a large part of sorcery up to this time, The Treaty actually accelerated the decline of sorcery (rather than protecting the existing numbers, as the Conclave had hoped). Major combat spells were put aside entirely, while simpler spells were repurposed to peaceful use. In the modern age, new and old enemies are driving a renaissance in combat magic. An untrained boy, who awakened an ice dragon to defend his besieged town, triggered the renewed interest—but those stories are available on most eBook sites. :-)

Next: U is for: (The) Unfallen

Monday, April 21, 2014 6 comments

S is for: Sorcery (#AtoZchallenge)

Sorcery, harnessing the classical elements (Earth, Air, Fire, and Water) to produce a physical result, is one of several kinds of magic known on Termag. Others include enchantment (imbuing an object with magical power) and witchcraft (harnessing nature, and working around the edges of Chaos magic). In ancient times, Making was a power both coveted and feared, as Maker could create anything they could imagine. Chaos magic (the polar opposite of Making) includes weather control; it is known, but not understood. Sorcerers generally believe that the rules of Chaos magic are too complex for the human mind to grasp, and attempts to harness it tend to prove that theory.

The Three Principles govern sorcery (and to a lesser extent, other kinds of magic). These principles are:

1) Principle of Necessity—there must be a need for the magic performed. Many sorcerers point out that the principle itself is rather loose at times, and includes the need to practice (especially for apprentices). Rogue sorcerers have a very loose interpretation, that allows them to use magic for unethical purposes.

2) Principle of Power (or Intent)—some suggest that this should be two principles, but traditionally they are combined. It does make sense: the person performing sorcery must have both the Talent for sorcery, and the intent to produce some result.

3) Principle of Closure—a spell begun must be closed. Some spells close themselves; for example, a Finding spell is closed when the sorcerer locates the missing object. Others (like Sleep or the False Dawn) must be explicitly closed. Any open-ended (permanent) spell must be cast as an enchantment.

A sorcerer typically undergoes six years of training as an apprentice. The distinctions of junior, intermediate, and senior apprentice are a rough guide to the capabilities of an apprentice, and each period lasts roughly two years. Intermediate apprentices begin to learn more complex spells that combine two elements, and can maintain two to four spells simultaneously. Some seniors can hold up spells in their sleep.

After six years, apprentices appear at the Gathering for testing. The testing is more practical than theoretical, and those doing the testing note how well the apprentice does with each element. In the end, if the apprentice passes, the testers choose a “primary element” for the new sorcerer, and indicate that primary element with a colored sash: brown for Earth, white for Air, red for Fire, blue for Water. The sorcerer then takes the color of that element as a title; for example, Bailar the Blue or Jira the White.

Next: T is for: (The) Treaty

Sunday, April 20, 2014 4 comments

R is for: (Captain) Rietha (#AtoZchallenge)

Captain Rietha may well be the single most influential figure of the modern age. Born Lady Rietha, of House Chelor in Dacia, Rietha was Chelinn’s great-granddaughter (through his adopted daughter Sarna). As a child, she learned a great deal about tactics from the retired Captain Chelinn, and grew into an excellent soldier and tactician.

In those days, skirmishes and raids against (and by) the other cities of the southern coast were common, and Rietha’s competence in battle meant she advanced quickly. In her twenty-third year, she was granted the silver-plumed helmet of the Captains—and by coincidence, the same helm had belonged to Chelinn in his day. Rietha was assigned an unpopulated region—in her case, Stolevan, a few days’ sail west of Dacia.

As was common for Captains with unpopulated territories, she set out on an exploratory tour; they sometimes found a purpose on these journeys. Sailing east and south, her caravel was caught in a major storm and blown aground in the South Sea Islands. The ship required extensive repairs, which gave Rietha time to observe the local customs. To her surprise, she found that the Islands were a matriarchy. It was then that Rietha asked her crew the famous question: Must women rule only in the south? Why not in the west as well?

Returning to Dacia, she made careful plans. Her great-grandfather had attempted to resettle his territory in Vlis, upriver from Ak’koyr, in his day, but had failed. So Rietha gathered people, both women and men, who shared her vision of a new kind of nation. About eight hundred people from the coastal cities answered the call.

The phrase “social engineering” is unknown on Termag, but Rietha’s attempt at it was successful. To establish the tradition of women in charge, from the household to the throne, she used laws until they were set enough to become custom. Compulsory education, both for children and immigrant adults, was an innovation that has been copied by several other nations (most notably the Northern Reach); besides letters and numbers, schools taught history and the social norms of the Stolevan Matriarchy. Thus, the Matriarchy has a very high literacy rate. (In the Matriarchy, it is a truism that since men cannot fight for status and position, they devote their energies to the good of the nation, and all prosper as a result. Scholars in other nations suggest that universal literacy may be the actual key to the Matriarchy’s strength.)

Although Rietha renamed the city Queensport, using the old name for the nation as a whole, she never took the title of Queen. Respecting her decision, she is simply called the First Matriarch. After the Council of Captains agreed to dissolve, Rietha sent her helm to House Chelor, where it has a place of honor alongside Captain Chelinn’s sword. When she died, her final resting place became a shrine of sorts; women (and some men) leave prayer candles with requests for guidance and wisdom.

Next: S is for: Sorcery

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