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Showing posts with label blogging. Show all posts
Showing posts with label blogging. Show all posts

Tuesday, April 15, 2014 7 comments

N is for: (The) Northern Reach (#AtoZchallenge)

The Northern Reach is a long peninsula on the west side of the Straits between the Northern Sea and the Gulf of Camac. It stretches north, then bends east, sheltering the Straits from the worst storms of summer.

Throughout history, the Northern Reach has been renowned for its wines. Until the early Age of Heroes, it was a rural, pastoral region of farms and hillside vineyards. North Keep was the only real population center in those days, the nearby harbor a military outpost. But as Isenbund began to freeze, and the Northerners relocated to the Reach, the outpost became a town. Its name, Phylok, honored the Captain of Isenbund who helped to preserve the few scraps of the old order that did survive.

Through the Age of Heroes, wars and skirmishes with both Ak’koyr and some of the nearby Eastern city-states were common. Ak’koyr managed to conquer the Reach on two occasions, and hold it as a vassal state for a few decades, but eventually the Northerners would rise up and regain their independence.

The sporadic fighting continued into the modern age, for about 350 years. After Amon the Red awakened a Firedrake during one particular battle, devastating both armies, both sides called a truce that began a long (and wary, at first) peace. That particular battle led to the signing of The Treaty, which bans sorcerers from warfare.

To this day, “Reacher” wines command a premium price in faraway corners of Termag. Other exports include gold, copper, and wheat.

Next: O is for: Oakendrake

Monday, April 14, 2014 6 comments

M is for: (The) Madness (#AtoZchallenge)

The Madness is the common name for the cataclysm that put an end to Camac That Was, and nearly wiped out all humanity on Termag. Exactly what it was, or what caused it, is something that alchemists and philosophers debate without end. Many in the modern age assume that it was a particularly virulent pandemic, perhaps carried from another world by a sorcerer. Others speculate that Camac found a way to combine the powers of Fire and Water, and the contradiction itself was enough to drive the world mad.

What little is actually known comes from fragmentary records dating to the beginning of The Lost Years. It seems to have begun in the western reaches of the empire, and spread like wildfire across the known world. Many places only had a few days’ advance warning, if that. Over half the people were stricken, and were immediately driven mad. They often set upon their fellows (sane or not), and some of those who survived the horror took their own lives. The mad who were not slain (by their own hand or another’s) eventually died on their own after a year. The pandemic, if pandemic it was, may have lost strength as it journeyed east—it was said that the Eastern provinces were not as hard-hit, while the Land of the Dawn Greeters and the South Sea Islands escaped the worst effects.

However it was, the survivors numbered perhaps five percent of the original population. It was up to that tiny remnant to rebuild, and thus began the Age of Heroes.

Next: N is for: (The) Northern Reach

Sunday, April 13, 2014 6 comments

L is for: Lesser Moon (and Greater Moon) (#AtoZchallenge)

Quoth the creation mythos: “When the Creator saw what the Evil One had done, he took away the name and office of the Teacher of Pride, but the Evil One would not yet repent. So in his divine wrath, the Creator broke the Evil One in two, and cast both pieces into the night sky, and they chase each other to this day. Thus do those who lay a curse invoke the power of the moon.”

As the Evil One no longer has a name, neither do the moons that represent him. Few people in modern times think of the Evil One shining down upon them at night; if they do, they thank the Creator that he was able to make some good use of the rebellious lesser god. Still, in augury, the Moon rune represents a curse. Usually, the curse becomes the central part of the augury, with the other runes perhaps helping to explain the nature of the curse. An ancient Northern practice placed a Moon rune atop a spear, which was driven into the ground where an enemy could see it. The cursing-post, as they called it, accompanied a spoken or written invocation that named the cursed one(s) and the punishment sought from the Creator and the lesser gods.

For the most part, Termag’s folk have been uninterested in astronomy. Other worlds are known, and sorcerers occasionally travel to them (deliberately or otherwise). In later years, that has begun to change, but the equivalent of Apollo 11 is a long way off.

Next: M is for: (The) Madness

Saturday, April 12, 2014 6 comments

K is for: Koyr and Ak'koyr (#AtoZchallenge)

Situated on the western Gulf of Camac, only a few days’ sail from the capital, Koyr was the third-largest city in the empire. It was primarily a shipbuilding center. Lumber from Vlis was floated down the Vliskoyr River to Koyr, providing a ready supply of raw materials. (On the southern coast, Stolevan was supplied by forests along the Wide River.)

Koyr’s distinctive features were the Iron Gate (a great treasure) and the acropolis just outside the city. Built on a high hill, it had seven walls rising up the hill like a layer cake. The hill itself was a vast underground city, riddled with hallways and rooms. The upper reaches held granaries and the like.

During The Madness, Captain Anlayt evacuated the sane to the acropolis, where they waited out the destruction in relative comfort. Once things settled down, the survivors removed the Iron Gate and set it up in place of the gate in the topmost wall. They renamed their home and refuge Ak’koyr (Koyr Above). As a safety measure, Captain Anlayt ordered all Koyr’s mad to be slaughtered, and their bodies thrown in the harbor. This injustice led the souls of the mad to walk Koyr for centuries, and the old city could not be resettled until the shades finally began to pass away some 2300 years later.

Still, with a large population of survivors, and ambition to match, Ak’koyr quickly became the chief city during the Age of Heroes. Many of the ruling families saw themselves as Camac Reborn, and made many attempts over the centuries to re-establish the empire under new rulers. The Conclave of Sorcerers moved its headquarters to Ak’koyr from Stolevan (which was in ruins), and those Captains whose territories were yet unsettled often made Ak’koyr their home.

Unlike Camac, which sought to provide all its citizens with a reasonable standard of living, Ak’koyr demanded much from but gave little to the least fortunate among them. Seeking some measure of freedom, some began to inhabit the lower reaches of the underground. They named their passages Nightwalk, and it became a de facto city within a city.

By the end of the Age of Heroes, Ak’koyr began to give up on the dream of empire. Their dominion always covered much of the Gulf, and there were brief periods where they had the Northern Reach and a few nearby Eastern provinces under their heel. There were several further attempts to reconquer at least the Northern Reach, but a few more centuries left Ak’koyr content to rule itself.

A generation before Accidental Sorcerers begins, the last of the shades faded from Koyr proper. Poor folk began to resettle the old city, claiming choice property and triggering a land rush. The old order was upended, and Ak’koyr became little more than a museum piece.

Next: L is for: Lesser Moon (and Greater Moon)

Friday, April 11, 2014 7 comments

J is for: Jira the White (#AtoZchallenge)

Jira (“noonday sun” or “brilliant”) was Protector of the North during The Madness and its aftermath. Historians credit her with preserving much of what survived of Camac’s knowledge and customs for future generations. Little is known about her personal life, as she used her journal to record the events of the moment.

With the verified death of Her Sublime Majesty, as the only surviving Protector in or near the Gulf of Camac, the burden of ruling what was left of Camac fell to Jira. Despite repeated attempts to undermine her authority, primarily by Captain Anlayt of Ak’koyr, she was able to maintain order in the North and repel raiding parties from the East. It was through her efforts that much of the remnant of Isenbund relocated to the Northern Reach, and she accidentally established Woldland.

She bore a child by a liaison with Arbul the Blue, one of the only surviving mages of Camac proper, and others with Captain Phylok of Isenbund.

The web serial “The Lost Years” (on this blog) is primarily Jira’s story.

Next: K is for: Koyr (and Ak’koyr)

Thursday, April 10, 2014 7 comments

I is for: Isenbund (#AtoZchallenge)

Northerners dwelt in the chill isles of the Faraway North for longer than history can record. Over time, Camac absorbed the North into its empire, “and turned us into tall, pale Westerners.” Most Northerners lived in or near Isenbund, although each island had its own market village.

In the years leading up to The Madness, the North grew noticeably colder. Crops began to fail, and the North began importing food from the rest of the empire. After The Madness, the remnant was able to feed itself for a decade, but then came the summer that Isenbund’s harbor never thawed. Most Northerners relocated to the Northern Reach, but a handful opted to die in their ancestral city. The epic poem The Lament for Isenbund tells of the hardships they faced, and the yearning of those who departed, that their descendants might return one day. Isenbund became “the Icebound,” and even the Northerners accepted the name change over time.

In modern times, the North has begun to thaw… that book is written, and soon to be published. ;-)

Next: J is for: Jira the White

Wednesday, April 09, 2014 5 comments

H is for: History (#AtoZchallenge)

Fantasy can be thought of as an expression of humanity’s yearning for something greater—whether it’s finding the hero within us, or a power beyond ourselves. Part of that yearning is the desire to look back to a golden age—or all too often, to create one where one never existed (like so many in America try to do with the 1950s). The ancient Greeks codified it in their own lore, naming the Ages of Man: Golden Age, Silver Age, Bronze Age, Iron Age.

Fantasy, especially epic fantasy, represents this desire by depicting a true Golden Age (or at least one thought to be true). In Termag’s case, the Golden Age is known as “the time of Camac That Was.” Little is truly known about this time, that ended fifteen hundred years before the end of the Age of Heroes, but the hints that survived are tantalizing. The empire depended on magic more than technology, but basic medical techniques (including hygiene and germ theory) were known and survived the passing of the age. Camac may also have solved many social problems that we continue to struggle with on Earth. Camac That Was, and much of Termag’s population, perished in a cataclysmic pandemic known as The Madness.

The Silver Age, the Age of Heroes, is roughly two millennia of attempting to rebuild. Those efforts were hampered by both infighting and other round of Goblin Wars, and ultimately the dreams of Camac Reborn were abandoned.

In the Bronze Age, or “modern times” as the folk call it, people have not reached the peak of ancient Camac… or perhaps they have, but don’t realize it. (As far as the Iron Age goes, Termag may never get there. Iron is rare and precious.)

Next: I is for: Isenbund

Tuesday, April 08, 2014 8 comments

G is for: Gods (#AtoZchallenge)

Termag has a number of religions, but I’ve delved deepest into the Western tradition. An abbreviated version of the creation myth may be the best way to describe it:
Before there was a before, the Creator spoke into being the River of Time, that flows to the Sea of Eternity. Then the Creator made Termag and the other worlds, and placed them in a barge. He made the Tiller to steer the barge, and he may be seen in the night sky. … Then the Creator gave life to the worlds, and the people came forth. They ate of the good things that grew in the world, and were happy.

As the people grew in numbers, they could no longer feed everyone by roaming over the land. And so there were quarrels, and fights. The Creator was troubled by what they did, and sent the lesser gods (in some traditions, the Teachers, or Great Powers) to teach the people how to be civilized. The Creator charged the people to listen to the lesser gods, to respect their words, but not to worship them. …

But the Evil One, he who taught pride, said in his heart: “We are far above the people. Why should they not worship us?” And he tried to stir the other Teachers against the Creator. … But only the Teacher of Tools joined the Evil One, and only for a time, and soon repented. (Thus it is that all tools may be used for both good or evil.)
It is also said that the Trickster, who taught jokes and pranks, may have joined with the Evil One, but never admitted it.

Among folk, it is customary to make a warding gesture (palms together, then spread apart) when mentioning a lesser god—especially the Trickster, who is thought to inspire pranks without shielding the pranksters from the consequences. Some traditions venerate ancestors as well.

An older religion holds that Termag is a living being, perhaps an avatar of the Creator. The Dawn Greeters, who live on a peninsula at the easternmost reach of the continent, worship the sun as a manifestation of the Creator, who continues to bring life to the world.

Next: H is for: History

Monday, April 07, 2014 6 comments

F is for: Fables (#AtoZchallenge)

Or fairy tales, or whatever you’d like to call them (since fables use animals). Parents tell their children bedtime stories—whether to settle them in for the night, to illustrate virtues or truths, or simply to help explain the world they live in. It’s no different on Termag.

“Once, in the time of Camac That Was,” is the traditional way to begin a children’s story. But how about a couple of examples? Links take you elsewhere on this blog.

The Three Builders

The Traveler

Next: G is for: Gods

Sunday, April 06, 2014 4 comments

E is for: Elements (#AtoZchallenge)

The classical elements—Earth, Air, Fire, and Water—are the basis of sorcery. Sorcerers perform magic by manipulating (or rather, harnessing) the chosen element or elements. Intermediate (usually third-year or later) apprentices and full sorcerers can combine two (or more) elements for more powerful effects:



The illustration depicts important truths about sorcery:
  • Fire and Water don’t mix, at least by themselves. As described in my flash story Apotheosis, though, Earth and Air can act as moderating influences for the most complex spells.
  • Chaos magic is outside the realm of sorcery altogether. As is its legendary opposite, Making.
We’ll talk a little more about magic in Sorcery.

Next: F is for: Fables

Saturday, April 05, 2014 9 comments

D is for: Dragonlore (#AtoZchallenge)

On Termag, dragons fall into three broad categories.

Elemental Dragons

The rarest and most powerful of all dragons—perhaps of all living creatures. At one time, Elemental Dragons may have roamed wild; but historically, they can only be awakened by magic. As the name implies, Elemental Dragons are associated with one of the four sorcerous elements:
  • Earth: Cave Wyrm
  • Air: Cloud Dragon
  • Fire: Firedrake
  • Water: Ice Dragon
The binding spells, required to keep the awakened dragon under control, were lost (with a great deal more knowledge) during The Lost Years (see Age of Heroes). One who awakens such a dragon with pure motives may survive, but the usual result is fatal to everyone nearby.

Greater Dragons

Greater Dragons are extinct on Termag. While they could not breathe fire, they were highly intelligent and could speak human languages (if they cared to). However, they would not willingly work together or tolerate each other outside of mating season. Humans may not have set out to exterminate Greater Dragons; but hunting them (and their eggs) disrupted their ability to breed, and they died out.

Lesser Dragons

There are several species of Lesser Dragons still living on Termag. Like their larger cousins, they are intelligent, but do not speak human languages (although some believe they have an innate understanding of all speech). A superstition among many rural folk is that they house the souls of humans who died before their time.


And now, you know at least as much about dragons as most folk.

Next: E is for: Elements

Thursday, April 03, 2014 5 comments

C is for: Camac That Was (#AtoZchallenge)

Unlike most of Termag’s historic great cities, Camac was not founded at the mouth of a river. It may have began as a fishing village, as are many small towns along the shores of the Gulf of Camac. It is situated on a natural harbor, though. What fragments of history survive from Camac That Was do not include its early years, nor what made it the nucleus of a vast empire.

What is known is that the empire advanced more socially than technologically. For example, gender roles were a foreign concept—at least in the West. The restive Eastern provinces were granted much in the way of self-rule, but their patriarchal customs were suppressed until The Madness destroyed the empire. Another example was the “none shall starve” laws. The Pearl Throne owned the land surrounding Camac proper; these lands were kept clear of trees or buildings to deny shelter to invaders, but plots were granted to the poor of Camac for gardening.

Without instant communication, governing a far-flung empire could be a problem—especially in a crisis. Thus, they created the offices of the Protectors, nine sorcerers who had the authority to act in the name of the Pearl Throne where necessary. The Eyes of Byula, a collection of scrying-stones, allowed Protectors to communicate with Camac when needed. Under each Protector were five or six Captains, military officers who had distinguished themselves as tacticians or strategists; Captains had the authority to raise an army when needed to defend their designated territories from external or internal threats.

The Madness destroyed Camac itself, and most of the empire. Today, Camac is home primarily to a handful of scholars, and several cooperatives that dig up stonework for use in other parts of the world.

Next: D is for: Dragonlore

Wednesday, April 02, 2014 8 comments

B is for: Bailar the Blue (#AtoZchallenge)

Bailar the Blue is one of the central figures in the Accidental Sorcerers series. As the sorcerer training both his daughter Sura and her boyfriend Mik Dragonrider, he has his hands full keeping them focused. :-)

Early years

It is said that many sorcerers are the sons and daughters of farmers, and that was true in Bailar’s case. Born to wheat and rye farmers in the upper reaches of the Stolevan Matriarchy, along the edge of the Deep Forest, his early years were no different than most other children.

When he was five, a sickness ran through his small community. His mother delivered a stillborn daughter, whom they named Sura (for the summer sun). Bailar himself was stricken by a severe ear infection, that left him temporarily deaf. A Healer was able to restore his hearing, but his balance was permanently impaired. He learned how to cope, and attended school like any other child (education to age 13 is compulsory in the Stolevan Matriarchy). One game that local boys played was to dare their peers to walk into the Deep Forest. The Forest never held any terror for Bailar; he felt secure and balanced there, and would venture far deeper than any of the older boys.

Apprenticeship

On one of his walks in the Forest, Bailar fell. His hand clasped a fallen stick, and the trees told him to take it up as a staff. A truism among the older folk was that only a mage could hear the voices of the trees. With two older sisters, Bailar was unlikely to have much inheritance, and his balance would not allow him to be a good roustabout (farm hand for hire). He seized an opportunity for a better life: he boarded the next barge going downriver, debarked at Exidy, and went to the home of Gilsen the White. Gilsen agreed to take him as an apprentice.

It was that first summer that Bailar ran into trouble. Gilsen took him to the Gathering of the Conclave in Queensport; it was there that Bailar discovered Captain Chelinn’s An Account of Other Worlds. Carried away by stories of great deeds and battles (combat magic had been put aside four hundred years ago), Bailar often neglected his studies in favor of teaching himself spells with little or no application in modern days. The result was that he barely passed the tests given to all apprentices after six years, earning the blue sash of Water magic when he demonstrated his ability to call the water by using a combat spell that launched huge gouts of water high into the air.

Days later, before the Gathering was over, Gilsen died in his sleep. Perhaps sensing that he was about to begin the longest journey, the one from which there is no return, he wrote two letters. In the first, addressed to the Conclave, he invoked his privilege to choose his successor as Sorcerer of Exidy, and he named Bailar. The second was to Bailar himself, in which Gilsen left Bailar all of his worldly goods (including his house) and a great deal of practical advice. As Gilsen had no daughters, Matriarchy law allowed him to inherit the entire property. While the Protectors were reluctant to let a new sorcerer take the post, especially one who had showed little interest in practical magic, the Conclave’s traditions demanded they respect the dying wishes of one of their own.

Early Adult Life

Bailar settled into his role as Sorcerer of Exidy. As his house was across the Wide River from Exidy proper, his quiet life allowed him to catch up on studies that he had neglected.

One summer morning, he found an infant girl on his doorstep, whom he named for his stillborn sister. His life began to change—and changed even more some twelve years later, when a boy rode an ice dragon to his door…

Next: C is for: Camac That Was

Tuesday, April 01, 2014 10 comments

A is for: Age of Heroes (#AtoZchallenge)

Let’s just dive right into Termag: A to Z.



A is for: Age of Heroes

Like our own ages, the Age of Heroes is a convenient tag that historians give to a distinct period. In Termag’s case, it covers roughly fifteen hundred years after the destruction of Camac That Was. The first several centuries are often called “The Lost Years,” although that era is historically a part of the Age of Heroes. The beginning of the age was a dire time, as Jira the White, Protector of the North, wrote at the time:
Take twenty of the folk. Twelve of them fall to The Madness. Seven more perish, by the hands of the mad, starvation or accident, or their own hands. One is left to carry on, the horrors of the last few months forever etched on her mind. Can this tiny remnant re-establish order? Is it even worth trying?
Three Protectors (of nine) and ten Captains (of fifty) survived as well. In normal times, Protectors and Captains were how a far-flung empire maintained order; they stood outside the normal system of governance, but were charged to take command during any crisis. Thus, in the greatest crisis in history, all looked to them for advice and aid.

At first, the remnant hoped to re-establish Camac’s government and reach, to protect the remaining populace and maintain what infrastructure and knowledge had survived. But as the East declared independence, and Isenbund and the Faraway North succumbed to climate change, the focus began to narrow.

Goblins, driven into hiding after the First Goblin Wars, emerged anew and threatened to destroy what little was left of humanity as well. The Second Goblin Wars spanned centuries, and ended with the final defeat and extermination of the Goblins in their fastnesses near Isenbund and what is now Roth's Keep.

End of an Age

With the Goblins wiped out, there were several attempts to reunite the old empire (largely by Ak’Koyr, which saw itself as Camac Reborn). But by this time, none of the population centers, old or new, were willing to give up sovreignty. Ak’koyr itself never managed to extend its rule beyond the western Gulf of Camac, the Northern Reach, and a few nearby Eastern provinces. The role of Protectors devolved into little more than the leadership of the Conclave of Sorcerers, and Captains as ambassadors at large or privileged adventurers (Captain Chelinn being a conspicuous example of the latter).

Sorcerers mark the passing of the Age of Heroes at the winding the Seventh Trumpet outside North Keep (on the shores of the Northern Reach), but historians mark it with the dissolution of the Council of Captains some fifty years later. With various nations going their own ways, and many territories yet wild, many Captains saw their office as a relic of an era that was gone forever. The Council voted to dissolve itself, and folk marked it as the passing of an age.

Next: B is for: Bailar the Blue

Monday, March 31, 2014 2 comments

The Termag #AtoZchallenge Index Page

When John Wiswell did this with his own world last year, I realized I actually had a theme that could generate 26 posts! This is going to be the most post-populated month in the long history of TFM,  since December 2005 (I was doing multiple posts per day way back when, back before Twitter).

If you’ve wanted more on Termag’s backstory, you’re going to get it. A guilt-free infodump!

You can read the entries linearly, i.e. one after the other, by clicking the “Next:” link at the end of each post. Or, you can follow cross-links inside the posts. Cross-links open a new window or tab; “Next” links use the existing one. A few of the posts link to other stories on this blog, but none of them link to the books (there are links in the sidebar for that). The index below opens a new window/tab.

A is for: Age of Heroes
B is for: Bailar the Blue
C is for: Camac That Was
D is for: Dragonlore
E is for: Elements
F is for: Fables
G is for: Gods
H is for: History
I is for: Isenbund
J is for: Jira the White
K is for: Koyr (and Ak’koyr)
L is for: Lesser Moon (and Greater Moon)
M is for: (The) Madness
N is for: (The) Northern Reach
O is for: Oakendrake
P is for: Protectors (and Captains)
Q is for: Queensport
R is for: (Captain) Rietha
S is for: Sorcery
T is for: (The) Treaty
U is for: (The) Unfallen
V is for: Vlis
W is for: Woldland
X is for: Xorsecc
Y is for: Yes (ways to say it)
Z is for: Zharcon the White


Begin: A is for: Age of Heroes

Friday, March 21, 2014 10 comments

A to Z challenge: Theme Reveal

Welcome to my world. If it feels lived in, comfortable, it may be because I’ve developed it on and off since 1980 or so.

This is Termag. A world of magic, of world-spanning empires, of a pandemic that destroyed nearly everything. A world of different cultures, matriarchies, rebellions, and wars. And above all, a world full of stories. And my theme for the A to Z Challenge.

For the month of April, I hope you’ll continue to stop by and see what Termag is all about. You’ll get a lot of backstory about this world that hasn’t appeared in the Accidental Sorcerers series, or any other book I’ve written to date. But I won’t be promoting my books (all that’s in the sidebar anyway).

I’ll try to keep them reasonably short. That’s not easy for me.



Now it’s your turn Sign in and find some other themes to check out…

Wednesday, March 05, 2014 2 comments

The Writing Process Blog Hop

Instead of writing wibbles today, I joined a blog hop! +Patricia Lynne invited me, and I’ll talk a little about her (or repeat what she wanted me to say) first:



Patricia Lynne is a Young Adult writer who never thought writing would become so integral to her life. What started out as a fun way to kill time has turned into an obsession with story ideas crowding her brain at inconvenient times. When she's not writing, she's knitting (you don't have to be a granny to knit!) or making jewelry. More morbid obsessions include reading serial killer profilers. Currently, she lives with her hubby in Upper Michigan, loves to dye her hair the colors of the rainbow, and hopes to have what resembles a petting zoo one day.



Process? Me? Well, I actually have a pretty strict process, but it begins after the first draft. Still, let’s see what I can come up with. There are four questions to answer, which helps.

1) What are you working on?

I usually have three or four projects going at once, in different stages of completion. The fourth Accidental Sorcerers story, Into the Icebound, went to beta readers over the weekend. The next one, tentatively called The Halls of Nightwalk, is an incomplete draft.

Then there’s a zombie novella, and a collaboration with +Angela Kulig that we’ll probably get started on next month, and a dozen or so other things I’d like to get started this year. Dayjobs can be so pesky.

2) How does your work differ from others in its genre?

I’m writing Accidental Sorcerers as a series of novellas, 30K to 40K words each. Most fantasy tends to runs 2–3 times that long. But in the end, there will be about eight stories, so the overall word count should be fairly similar to an epic trilogy.

The other distinction is that the dominant race on Termag (their world) is red rather than white, and the main characters are citizens of a matriarchy.

3) Why do you write what you do?

I tend to write whichever story is most insistent to get out. I’ve had characters bouncing around the inside of my head, driving me to distraction until I finally give up and get their stories written.

4) How does your writing process work?

I’m mostly a pantser, but I've lately begun to at least set up a skeleton if not a formal outline before I start writing. But I’m definitely not a linear writer. If I want to motivate myself to get started with a story, I’ll start with a pivotal scene and work my way out from there. I did that quite a bit with White Pickups; I wrote pieces of the story here and there and worried about how to connect them later. It all worked out pretty well.

After I have the first draft done, I pretty much live in a checklist until I fire the Launch Cannon. There’s a lot going on, with lots of different people I have to wrangle, and it’s easy to forget any part of it. Writing, not so much—I keep filling in holes until I have a complete story.



So that’s it in a nutshell. Let me know if you want to participate next week, and I’ll shoot you a pic and bio.

Wednesday, February 19, 2014 1 comment

Writing Wibbles: Interview with Helen Howell

It is my great pleasure to, once again, have Helen Howell here to talk about her new novella!



Easy one first: tell us a little about Mind Noise. Where did the idea come from?

Mind Noise is about a boy who can hear peoples' thoughts and this tends to alienate him from others. Then one day an old man appears who is able to communicate with him through thought. The old man offers to help him control this gift he has, but the question is, is the old man who he seems to be? And should the boy trust him?

The idea for Mind Noise came from a thought, that led to these questions. What would it be like to hear other people's thoughts? How would one cope with hearing things that perhaps they just didn't want to know? How would you use the information you heard? and how that then affects your life.

I think too, adolescence is a difficult time for either boys or girls to have to cope with, and an extra element like being able to hear other's thoughts, proved to be an interesting subject for me, because one could take it in so many ways. But then I decided to add the old man into the equation and to look at how he had arrived at where he was, and what motivated him. Him befriending the boy was a perfect scenario to build the story on, and adding Catherine into the equation added another interesting element. The boy now has to work out who to trust.


What's the most substantial difference(s) between the (now-defunct) serial version of Mind Noise and the published version?

The story in itself is basically the same, but the rewrite for the published Novella has more background building of the characters and the situations that occur. You get a better feel for the characters and what motivates them into doing what they do. If you like, we get to see the story behind the story.


Once upon a time, you were an exhibitionist (watercolors, not the other kind). Have you ever been tempted to write a story about someone falling into a watercolor and ending up somewhere else?

Funny you should ask that, the simple answer is No. But I have often thought about writing a story about a character in a book becoming obsessed with the writer. ^_^


You have two other books out. Tell us a little about them.

The first book I ever wrote and self published in 2012, was Jumping at Shadows. This is a fantasy fiction for 9 yrs upwards to adults who like mid grade fantasy. It is a story about a girl called Belle who discovers the secret of a family heirloom. When She and her friend Rosy use this heirloom they are propelled into a world of the shadows—the same shadows that have been haunting Belle all her life. Soon Belle realises that the future rests in her hands, and only she can keep the magic of her ancestors from falling into the clutches of a dangerous mad man.

I spent a long time writing this book and re-editing it, it was the first long fantasy fiction I ever wrote and I'm still proud of it. You can get e-books from both Smashwords and Amazon.

My second book, like Mind Noise, was published by Crooked Cat Publishing and is called I Know You Know. It's a story about a tarot reader who sees in the cards of a client that he's a serial killer and the client suspects she knows. Here's the blurb:
The darkest cards in the tarot deck reveal the darkest side of the man sitting opposite Janice—Mr. Edgar Kipp.

She feigns an inability to read for him, but will he believe her?

His parting words indicate that he knows she knows he's a serial killer. And he plans to return. The voice of her dead grandmother urges her to be careful, warning Janice she might be seeing her own future in those foreboding cards. But Janice doesn't want to listen. Gran's dead. How can she possibly help her?
I enjoyed writing this story, as I myself read the tarot cards and I know they can give you insight into certain aspects of peoples lives. I had this notion that to take it one step further, and put the tarot reader in jeopardy from her client because of what she knows, would make for a thrilling story. The story allows you to understand where Janice came from and how she develops her abilities and it also gives you a look into the dark world of Mr. Edgar Kipp.

The book is available from Amazon as a paperback or e-book.


OK, last one: what did you want me to ask that I didn't? What's the answer?

How do I feel about having my work published?

I think the honest answer to this is that I'm happy my work has reached a wider audience. I write because I love to write but if most of us writers are honest, we write to be read too. When someone not only reads what you have written but likes it too, well that's like a box of chocolates being given as a gift. The sheer pleasure of knowing that your work is liked by some is the motivation needed to carry on writing. Because writing is a lonely business and once you release your work into the public, then there are those anxious moments as to whether it will be well received or not.

Thanks for having me over.



My pleasure, Helen! Now let’s let everyone know where to get Mind Noise and your other books, eh?


Links to Mind Noise:

Amazon:
US: http://www.amazon.com/Mind-Noise-Helen-Howell-ebook/dp/B00HXX4RY2
UK: http://www.amazon.co.uk/Mind-Noise-Helen-A-Howell-ebook/dp/B00HXX4RY2

Smashwords: http://www.smashwords.com/books/view/399499



Links to I Know You Know:

Amazon:
US: http://www.amazon.com/I-Know-You-Helen-Howell-ebook/dp/B00BH59NAU
UK: http://www.amazon.co.uk/I-Know-You-Helen-Howell-ebook/dp/B00BH59NAU

Smashwords: https://www.smashwords.com/books/view/286746


Links to Jumping at Shadows:

Amazon:
US: http://www.amazon.com/Jumping-At-Shadows-Helen-Howell-ebook/dp/B008TJKXQ0
UK: http://www.amazon.co.uk/Jumping-At-Shadows-Helen-Howell-ebook/dp/B008TJKXQ0

Smashwords: https://www.smashwords.com/books/view/204743

Wednesday, January 29, 2014 2 comments

Writing Wibbles: the ABC Award

Helen Howell has awarded me the Awesome Blog Content (ABC) award. Thanks!


These are the rules, with annotations as suggested by Helen:

1) Download the award logo and add it to your acceptance post.
2) Nominate a few fellow bloggers and share the award.
3) Since the award is ABC, take each letter of the alphabet ABC and use it to tell something about yourself.

So here’s the ABC part:

A is for: Age. The ol’ double-nickel, aka 55.

B is for: Baking. I enjoy clearing the decks in the kitchen, slinging flour everywhere, and watching family members gorge themselves on what I make. Actually, I make better biscuits than the wife does, but I don’t make a point of telling her that!

C is for: Computers. I’m pretty good with them, especially Macs, especially now that they have Unix as a sub-layer. I used to joke about being one of the few parents whose kids would come to him with computer questions.


And hmm… who do I nominate? So many worthy choices… I’ll tag a couple I haven’t ever tagged before:

  • Eric J. Krause, whose writing prompts seem to find a home in my stories more than anyone else’s prompts.
  • My partner in co-op, Angela Kulig, who writes great blog posts and needs to do it more often.

And hey, if you want the award, scoop it up and have fun!

Monday, September 23, 2013 3 comments

Pigments of My Imagination Blog Tour

All aboard!

When I first ran across Angela Kulig a few years ago, she had posted an excerpt to her novel in progress on her blog. A girl starting art school stumbles across a boy painting swans in a pond. But the water in his painting ripples, and the swans swim and fly. I was captivated by this sample, and figured (given a sufficient amount of justice) Pigments of My Imagination would be a hit.

Time went by. Angela got picked up by Red Iris, rewrote Pigments of My Imagination to suit the darker tone of their titles, split with the publisher, rewrote it back to something closer to the original. She founded a co-op, I was invited to join, and most of the other members fell away, leaving the two of us having each others’ backs. As she puts it, I make the insides look good (editing, formatting), she makes the outsides look good (cover art, marketing). We spend a lot of time IM’ing each other.

But Pigments of My Imagination was still “coming.” It went through yet another rewrite. I’d poke her about it every once in a while. Be careful what you ask for… she got me to edit and format it. I wasn’t the only one waiting for the finished product, and never expected that I would be a major part of it getting finished.

But it’s done. It’s out.

And it delivers. And I get to be the first stop on the blog tour!

Here’s the synopsis:

From the moment Lucia steps into Bayside Art Academy, she is fed a steady stream of lies, but it’s not until she meets William that she begins to question the people she trusts. Unraveling fact from fabrication seems impossible until Lucia finds her first painting, and discovers the dead do not lie—at least not to her.

A dozen lifetimes ago, Lucia started a war. Not a war with armies or guns, but a bloody war nonetheless. The path leading Lucia to the truth is hidden within lovely art that spans the ages. In this life, however, Lucia doesn’t know where to look. Lost, she turns to the one thing she knows with certainty—she is in love with Leo, and has been before.



Of the Green Envy Press titles, this is the first to have both eBook and paperback editions! To celebrate, Angela has a Goodreads giveaway of two paperback editions. Go forth and enter!

There’s also a Rafflecopter—win a Kindle Fire and other cool stuff:

a Rafflecopter giveaway

If you want a better shot at winning the raffle, follow Angela so you can get to the next stop on the tour:
And if you can’t wait, you can grab an eBook (or paperback!) at Amazon, B&N, or Kobo.

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